
#Psychonauts 2 post game full
He always kept them on in the first "for safety" (or something.) I'm confused why he kept taking them off and putting them back on inside people's heads in this one lol.Īs for the cult and stuff, the people around the HQ will give hints about important characters during ambient dialogue such as not being able to find the mole when they're an agency full of psychics -> leading to the traitor having to be either someone who has a broken/missing/authoritatively unavailable brain.

My biggest critique is Raz constantly taking off his goggles while in people's minds. It felt like an odd shift from a savvy kid to a bit of a pushover. And in this he is like a little wimp and falls for the oldest trick in the book with his clothes being stolen. Granted, this is a larger group which could maybe be more intimidating, but he doesn't take Bobby's crap at all. It is also worth mentioning in relation, look how Raz acted towards Bobby Zilch, and how he acts in this. Even them not passing at the end but putting Raz in charge of them or something would have maybe been enough. The game seems to want you to like them too which I probably would have been more receptive if they hadn't been unredemptive ♥♥♥♥♥♥♥♥. I kept thinking at some point the game was going to make them learn a lesson and say they were sorry for sucking but nope. They just continually act ♥♥♥♥♥♥ towards Raz then show up at the end to "save the day" for some reason and I don't want them there because they suck.

I really don't like them at all because they are introduced as bullies and never get any repercussions for it. My big thing with the failure of this plot though is definitely the interns. I was just thinking today about how the mental links from the first mission were so fun to connect random words to hear Hollis' random viewpoints being made and it is a bummer this is not used ever again.
